![]() Upon spotting its target, it says the target's name out loud and attacks. Upon infection, the parasite takes control of the Tyrant's nervous system, forming its own brain and enabling it to follow precise instructions and make decisions without needing constant direction. Kawamura conceived the character as the result of infecting a T-103 model Tyrant-a humanoid bio organic weapon (BOW) created to be the ultimate lifeform by the Umbrella Corporation -with the Nemesis Alpha parasite (or "NE-α") designed to increase its intelligence. The character's backstory and biology was created by writer Yashuhisa Kawamura, who felt the horror aspect of Resident Evil was "stuck in a rut" at that time and wanted to explore new ways to bring horror through Nemesis. The character was designed under the concept of a "huge, overpowering monster that could use weapons and intelligently track you anywhere," partly inspired by the movie Day of the Dead, where scientists attempt to train zombies, only to be shot by them at the end of the film. So they started over, focusing on the early "Tyrant" enemy introduced in the original Resident Evil as a base. However due to the nondescript nature of the creature, he felt the stalker aspect was lost on the player as there was no recognizable sense of cohesion. Introduced in Resident Evil 3: Nemesis, producer Shinji Mikami and director Kazuhiro Aoyama wanted to implement a stalker-enemy into the game early on that would chase the player, according to Mikami intended to "introduce a new kind of fear into the game, a persistent feeling of paranoia." Taking inspiration from the T-1000 villain from the film Terminator 2: Judgment Day, the character was initially meant to be a slime creature that could bypass obstacles such as doors by liquifying past them or melting through them. Some publications have praised its role as an intimidating villain, while others have noted it as one of their favorite and most terrifying monsters in video games. ![]() Since the Nemesis' introduction, the character has received a positive reception and has come to be regarded as one of the series' most popular characters, though his design and role in the Resident Evil 3 remake has been criticized. Written by Yashuhisa Kawamura to be a weapon of revenge by the Umbrella Corporation, Nemesis' design was drawn by arist Yoshinori Matsushita, who was instructed to create "a rough guy who attacks with weapons and has an intimidating build" in order to heighten the fear of being pursued. Taking inspiration from the T-1000 from Terminator 2: Judgment Day, Nemesis was conceived by Shinji Mikami and Kazuhiro Aoyama as an enemy that stalk the player throughout the game and invoke a persistent feeling of paranoia. Nemesis has also been featured in several other game franchises, including as a playable character in Marvel vs. In the 2020 remake of Resident Evil 3, the character is voiced by David Cockman, with Neil Newbon providing the motion capture performance. The character is voiced by Tony Rosato in the original game and Gregg Berger in Operation Raccoon City (2012). Taylor in the 2004 film Resident Evil: Apocalypse. It is also featured on various merchandise and was portrayed by Matthew G. It is featured in Resident Evil 3: Nemesis (1999) as a titular main villain before later emerging in other titles and cameo roles. ![]() Although smaller than other Tyrant models, the creature dwarfs a typical human, and possesses vastly superior intelligence and physical dexterity to its undead peers. The Nemesis, also called the Nemesis-T Type, or the Pursuer ( 追跡者, Tsuisekisha), is a character in Resident Evil ( Biohazard in Japan), a survival horror video game series created by the Japanese company Capcom. Capcom: Infinite) ĭavid Cockman ( Resident Evil 3 remake) Gregg Berger ( Operation Raccoon City) ĭamon Dayoub ( Marvel vs.
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